Release Day Woes!
Hey all! This game is doing better than I expected, so figured I should write a post here. As of writing this, the game has 950 plays, and my last most popular game only had about 400!!
People seem to be enjoying the game, but on my end release day was far from smooth. In fact, I released 2 updates after the initial release on the same day. The first one, was to try and fix scrolling for mobile. I hadn't realized until then (I was developing on a computer), but mobile users could drag to scroll. They had to awkwardly grab the scrollbar instead. Special thanks to the SmoothScroll Godot addon by SpyrexDE. It worked as a drop-in mobile-supporting replacement for the standard ScrollContainer.
The second issue I came across was memory leaks! For some reason, after enough time playing, the game exceeds its maximum allocated memory and crashes. No idea why. I pushed a patch to optimize loading of assets (previously assets were not cached, and instead reloaded every time they were requested), which I thought would fix it, but to no avail. To this day, the game still crashes after playing for too long. I'll look into it later, but for now it's not a huge deal, as it only happens after about half an hour of playing, and can be easily fixed by refreshing the page.
Anyways, that's my spiel for today. Thanks for playing Market Miner! 👋
Market Miner
An ore-themed clicker game, with a twist!
Status | Released |
Author | hw2007 |
Genre | Strategy |
Tags | Automation, Clicker, Economy, Idle, Point & Click |
Languages | English |
Accessibility | Color-blind friendly, One button |
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