Test 2 Released!
2D Sandbox Test » Devlog
A new test build is out! Just cleaned up a few things from the first build, so nothing super huge added yet.
Features:
-Proper player sprite, complete with animations!
Changes:
-Made chunk borders semitransparent
-The chunk roof line now only shows with debug enabled
Bug Fixes:
-You can no longer build above and below the world
-You can no longer build where the player is standing
There is currently a windows-specific bug where the game will sometimes crash when pressing esc. I made a change which might fix it. Windows users, please let me know!
Also, in my testing I found a cool world seed which spawns you with a very large desert just a bit to the left >> -605363702
Files
2D Sandbox Test 2.dmg 54 MB
Sep 17, 2023
2D Sandbox Test 2.exe 65 MB
Sep 17, 2023
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2D Sandbox Test
A 2-Dimensional Experimental Sandbox
Status | Prototype |
Author | hw2007 |
Genre | Simulation, Adventure |
Tags | 2D, Experimental, Sandbox |
More posts
- 2d Sandbox Test 6a - Restarting...Apr 14, 2024
- 2d Sandbox Test 5b: Hotfix!Nov 15, 2023
- 2d Sandbox Test #5: Crafting, combat & more!Nov 14, 2023
- 2d Sandbox Test 4 RELEASED!Oct 07, 2023
- Test #3 is OUT!Sep 29, 2023
- The first log!Sep 12, 2023
Comments
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Could you possibly make it so the game doesn't require OpenGL 3.3 to run?
Not really possible, thats the renderer that godot uses, so its out of my control
I could change a setting to use vulkan instead of opengl, but if your computer doesn't support opengl, it sure wont support vulkan
Oh OK! Well, thanks anyway! I will try it again with the latest drivers lol. Update: It worked
Oh good! Glad you can play my games now :)
Yeah! I was using the MS Basic Adapter drivers without realizing it lol
good changes, I think!
couple issues:
Platform: Windows 10
more feedback:
Yup I'm aware of the height borders not showing on new chunks, its a super easy fix. Thanks for all the feedback! The zooming in/out thing is gonna be changed and limited later, but for testing purposes right now its best to be fast
I just found another bug -- If you have every other block broken on a wall down a hole, hug the wall with the broken blocks, and break a block below you so you fall down it, it can cause you to fall slower than normal.
Example
Thats very odd. In my testing, it doesn't seem to even need the broken blocks, as long as the wall is flat. I'll see if I can fix that