Test 2 Released!


A new test build is out! Just cleaned up a few things from the first build, so nothing super huge added yet.

Features:

-Proper player sprite, complete with animations!

Changes:

-Made chunk borders semitransparent

-The chunk roof line now only shows with debug enabled

Bug Fixes:

-You can no longer build above and below the world

-You can no longer build where the player is standing

There is currently a windows-specific bug where the game will sometimes crash when pressing esc. I made a change which might fix it. Windows users, please let me know!

Also, in my testing I found a cool world seed which spawns you with a very large desert just a bit to the left >> -605363702

Files

2D Sandbox Test 2.dmg 54 MB
Sep 17, 2023
2D Sandbox Test 2.exe 65 MB
Sep 17, 2023

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Comments

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Could you possibly make it so the game doesn't require OpenGL 3.3 to run?

(2 edits)

Not really possible, thats the renderer that godot uses, so its out of my control

I could change a setting to use vulkan instead of opengl, but if your computer doesn't support opengl, it sure wont support vulkan

(1 edit)

Oh OK! Well, thanks anyway! I will try it again with the latest drivers lol. Update: It worked

Oh good! Glad you can play my games now :)

Yeah! I was using the MS Basic Adapter drivers without realizing it lol

good changes, I think!

couple issues:

Platform: Windows 10

  • Chunk and world height borders don't update when loading new chunks, but rather load just enough to fit the screen and a bit past. The debug menu needs to be retoggled to load new borders.
  • The crashing on Windows when pressing ESC is less common (I think, anyway?), but still happens. It does not seem to be dependent on the seed, position, movement, blocks placed, buttons pressed, or time spent in the world.

more feedback:

  • As much as I like the new character sprites, something smaller and/or less obtrusive for the held block might be good.
  • In the same vein, I'm not sure I like the held block pointing towards the cursor. Smaller blocks might help with that, or just making it static or reducing how much it can move around.
  • Overall though, the new character is a big upgrade from the white rectangle.
  • The ability to automatically step up single blocks like in Terraria would be nice, especially since the jump height is four blocks.
  • When zooming in/out, requiring one press per chunk, or slowing the rate of zooming would help prevent loading too many chunks at once, and make it easier to set a precise amount of chunks to load.
(+1)

Yup I'm aware of the height borders not showing on new chunks, its a super easy fix. Thanks for all the feedback! The zooming in/out thing is gonna be changed and limited later, but for testing purposes right now its best to be fast 

I just found another bug -- If you have every other block broken on a wall down a hole, hug the wall with the broken blocks, and break a block below you so you fall down it, it can cause you to fall slower than normal.

Example

Thats very odd. In my testing, it doesn't seem to even need the broken blocks, as long as the wall is flat. I'll see if I can fix that